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Invade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to Restrictions | #22 | 4.417 | 4.417 |
Design | #70 | 2.833 | 2.833 |
Overall | #75 | 2.750 | 2.750 |
Enjoyment | #87 | 2.167 | 2.167 |
Use of Theme | #105 | 1.583 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Visual design is fantastic for the Nokia game. I like the way you emulated this retro pixel-screen look and feel!
Nice presentation. The shadow/fade effect used for moveable objects made me wonder, if actual 3310 games had similar effect (should use google now). I'm pretty sure those had, but remembered it after playing your game. So far this seems to be the only game (I remember/played) using this effect so good job there. Pretty nice homage to Space impact too.
Cute. The fade effect of the bullet is a nice touch. Makes me think about transparency on the Nokia 3310, was that possible? :P
Really good immersion!
I like the game idea and in general love 2d games. I don't know if it was a bug but I could only shoot once and I have to wait for the projectile to disappear before I could fire a new one.
I really like the subtle effects like the ghosting and the dot matrix lines.
But this game is LOUD. I had to turn the volume all the way down to make it bearable. By the way, you can control the volume of the HTML5 audio pipline you set up in retro.min.js in the function "sound" by using the gain node. Set g.gain.value to something between 0.0 and 1.0 to control the volume.
Thanks so much! I just updated the game. It's much quieter now.