Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

InvadeView game page

A little space invasion game for the Nokia 3310.
Submitted by mistgames — 2 days, 9 hours before the deadline
Add to collection

Play game

Invade's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to Restrictions#224.4174.417
Design#702.8332.833
Overall#752.7502.750
Enjoyment#872.1672.167
Use of Theme#1051.5831.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Visual design is fantastic for the Nokia game. I like the way you emulated this retro pixel-screen look and feel!

Submitted

Nice presentation. The shadow/fade effect used for moveable objects made me wonder, if actual 3310 games had similar effect (should use google now).  I'm pretty sure those had, but remembered it after playing your game. So far this seems to be the only game (I remember/played) using this effect so good job there. Pretty nice homage to Space impact too.

Submitted

Cute. The fade effect of the bullet is a nice touch. Makes me think about transparency on the Nokia 3310, was that possible? :P

Submitted

Really good immersion!

Submitted

I like the game idea and in general love 2d games. I don't know if it was a bug but I could only shoot once and I have to wait for the projectile to disappear before I could fire a new one.

Submitted(+1)

I really like the subtle effects like the ghosting and the dot matrix lines.

But this game is LOUD. I had to turn the volume all the way down to make it bearable. By the way, you can control the volume of the HTML5 audio pipline you set up in retro.min.js in the function "sound" by using the gain node. Set g.gain.value to something between 0.0 and 1.0 to control the volume.

Developer

Thanks so much! I just updated the game. It's much quieter now.