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Reaper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #54 | 2.714 | 3.000 |
Adherence to Restrictions | #86 | 3.518 | 3.889 |
Overall | #88 | 2.638 | 2.917 |
Design | #95 | 2.513 | 2.778 |
Enjoyment | #118 | 1.809 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
the design is great and i can just feel your frustration of having to cut features to make the deadline, i had to do the same on my game
Thank you for your kind words!
Cutting content is an unfortunate part of game jams but it at least helps prevent the dreaded feature creep that I would deal with otherwise!
It's rather repetitive and the transition into the e-mail screen, despite lookin' cool, takes some time, and it gets annoying having to see it every time you want to check new messages, which is a shame because the writting is really interesting!
Yeah, I took a bunch of time to make the transition then realized it was a bit lengthy while testing but didn't have time to go back and work on it. I'm glad you liked the writing! Thanks for the feedback!
There is an idea, definitely, but the game feels very unfinished. No sound, no progression of sort, and the whole catching-souls-for-points system seems rather random. It needs some work but i like the premise.
The game definitely isn't in a place where I would call it "Finished". There are a lot of systems I had to cut to make the deadline. I'm not sure how much you played but there is a bit of progression in the game. As you catch more souls, you begin to catch ones which reward more points and you also receive emails which progress the narrative.
Either way, thank you for playing my game!