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A jam submission

EvolutionView game page

Nokia jam 2 evolution game
Submitted by fedz — 3 minutes, 7 seconds before the deadline
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Evolution's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#403.0003.000
Overall#832.6672.667
Adherence to Restrictions#933.3333.333
Enjoyment#1042.0002.000
Design#1062.3332.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very confusing. I couldn't figure out how to spend my points (maybe I never got any?).

I think I had health, but I couldn't tell what hurt me and what didn't. Also, I stuck to things sometimes? Or was I climbing things? I couldn't tell what was a bug, what was intended, or why things were happening. Falling to an infinite abyss only to die wasn't very great either. 

The music was very catchy though.

Developer

sorry you had a bad time, i did have better indicators for damage but i couldnt figure out why they were making the player invisible in time, so i had to scrap them to meet the deadline. the points are scattered around the map behind challenges which require some evolutions to pass, so yeah you just didnt have any when you tried to spend them. thanks for playing

Submitted (1 edit)

Thanks for responding. I think you have a cool idea, and I was excited to start playing it, but I think it's the sum of those small confusions that resulted in a bad time. Next time, I'd focus on player feedback, and I think that would greatly improve the experience. It doesn't need to be a wall of text for a tutorial, and can be as simple as a thing as a little tune when you get an upgrade or a sound when you take damage. I think if I had that, I would have been able to make heads from tails a lot more.

Edit: And, if it were me (and, this is totally just how I would do it, there are pluses and minuses), I would have started the player off with a very easy "give me" upgrade they couldn't possibly miss, just so they know what it looks like, and they can learn the upgrade mechanic, separate from the rest of the game.

Submitted(+1)

Good concept, there is a lot of potential with this idea. It was fun to try all the possible evolutions. Graphics were very simplistic, but hey it is a game made in 4 days, so it is fine for me, as long as the gameplay is fun !

Developer

Thank you, it was indeed programmer art as i am a terrible artist, but glad you could enjoy the game hah

Submitted

Cool, reminds me of games like K.O.L.M.. It's kinda weird that you have to die to spend the points, but I guess that's just how the theme fits in. I dunno if it's just me, but I didn't see the character get anything when you buy "legs", nor did I really see any cosmetic changes (which I think would be great to telegraph the new abilities). One thing that struck me from the beginning was the music, it was a bit hard to the ears. Maybe if you had picked a softer wave. Another thing about the sound is that the Nokia could only handle 1 sound at a time, so to perfectly emulate the experience, you would have to turn off the music for the duration of the sound (which is what I did). One last thing is that the collision with vertical moving platforms is a tiny bit janky, when it moves up you're 1 pixel inside it, and when it's going down you're above it.

Developer(+1)

the design was that the character would evolve every time on death, and that the player would explore a new set of problems and pick the evolution to solve that problem to advance, unfortunately the execution kinda lacked since i ran out of time and overscoped a bit. when you evolved the legs you should have seen the evolution in the screen but the HTML version has a bunch of issues, such as the sound/music issue with the music sounding terrible and sounds on top of eachother, in the windows version the music and sfx do play only 1 sound at a time, and yeah the collision problem was something i could not figure out how to solve, it was caused by the "pixel snap" feature and my guess is that it just doesnt like a resolution this small. anyway thanks for playing and rating my game!

Submitted

The game keeps freezing on the evolution screen, which is a shame because i think this is a really great idea, and wanted to see more of the game.

Developer

did that happen in the HTML version? if so i recommend the download version, the html had to use gles2 rendering which might have broken some features like the sound