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Cool, reminds me of games like K.O.L.M.. It's kinda weird that you have to die to spend the points, but I guess that's just how the theme fits in. I dunno if it's just me, but I didn't see the character get anything when you buy "legs", nor did I really see any cosmetic changes (which I think would be great to telegraph the new abilities). One thing that struck me from the beginning was the music, it was a bit hard to the ears. Maybe if you had picked a softer wave. Another thing about the sound is that the Nokia could only handle 1 sound at a time, so to perfectly emulate the experience, you would have to turn off the music for the duration of the sound (which is what I did). One last thing is that the collision with vertical moving platforms is a tiny bit janky, when it moves up you're 1 pixel inside it, and when it's going down you're above it.

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the design was that the character would evolve every time on death, and that the player would explore a new set of problems and pick the evolution to solve that problem to advance, unfortunately the execution kinda lacked since i ran out of time and overscoped a bit. when you evolved the legs you should have seen the evolution in the screen but the HTML version has a bunch of issues, such as the sound/music issue with the music sounding terrible and sounds on top of eachother, in the windows version the music and sfx do play only 1 sound at a time, and yeah the collision problem was something i could not figure out how to solve, it was caused by the "pixel snap" feature and my guess is that it just doesnt like a resolution this small. anyway thanks for playing and rating my game!