Great job submitting a game! This is a great take on a space shooter game. The visuals are great, I especially love the laser boss design.
The game is a bit too difficult for me, or maybe I haven't found the best upgrade combination but I couldn't get past the laser boss. In the second level the screen got so cluttered, getting hit was unavoidable. I really like how the laser also kills enemies, its a nice detail. The different types of enemies were also fun to deal with. I especially like the one that follows the movement of your ship so you have to guide them into your bullets.
I would like some hit feedback on enemies with more health. Sometimes it was hard to tell if I was actually hitting them which made it hard to tell how much health they had. The upgrade screen offers a lot and creates some interesting decisions. I like how you only show the player health when you get hit so there is more screen real estate to work with.
Overall I had fun, just wish I was able to finish the game. Thanks for participating!
There's a lot of pauses in the action. Also, the rocks in the first level don't always appear in an arrangement that's possible to avoid, even with the ability to destroy some of them. Overall it's just too slow.
Thanks for playing! A version with sounds has since been uploaded. I originally left it till the end, cause sounds implementation can be a bit hard, but with the restrictions, it was surprisingly easy.
Comments
Great job submitting a game! This is a great take on a space shooter game. The visuals are great, I especially love the laser boss design.
The game is a bit too difficult for me, or maybe I haven't found the best upgrade combination but I couldn't get past the laser boss. In the second level the screen got so cluttered, getting hit was unavoidable. I really like how the laser also kills enemies, its a nice detail. The different types of enemies were also fun to deal with. I especially like the one that follows the movement of your ship so you have to guide them into your bullets.
I would like some hit feedback on enemies with more health. Sometimes it was hard to tell if I was actually hitting them which made it hard to tell how much health they had. The upgrade screen offers a lot and creates some interesting decisions. I like how you only show the player health when you get hit so there is more screen real estate to work with.
Overall I had fun, just wish I was able to finish the game. Thanks for participating!
Thanks for playing, sending feedback, as well as hosting the jam!
Fun space shooter! I included it in my Nokia 3310 Jam 4 compilation video series, if you’d like to take a look. :)
There's a lot of pauses in the action. Also, the rocks in the first level don't always appear in an arrangement that's possible to avoid, even with the ability to destroy some of them. Overall it's just too slow.
Fun and polished. Stat upgrades reminded me of TBOI, so I went all in for shot speed (reload) and that paid off :D
I wish there could be music and/or sounds, other than that - great entry, well done!
Thanks for playing! A version with sounds has since been uploaded. I originally left it till the end, cause sounds implementation can be a bit hard, but with the restrictions, it was surprisingly easy.
Just tried one with sounds, pretty neat!