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DOOM 3310's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #125 | 2.136 | 2.136 |
Overall | #133 | 2.030 | 2.030 |
Completeness | #134 | 1.955 | 1.955 |
Quality | #135 | 2.000 | 2.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
it's really hard to see what's going on, which is a shame because it's a fun idea :c
Great idea, but i couldn't see anything. Might be better off using solid colors with some dithering in the future. Solid colors are much easier to see.
The shader is interesting but just due to the nature of the resolution it was quite hard to navigate around the area and after killing a few capsules there wasn't much else to do but good proof of concept.
Great work for your first game on Itch, awesome shader and idea. Unfortunately it's quite obvious that the enemies are capsules. I'd recommend using even the generic unity asset store animations as the shader would hide the detail a game would normally need.
Title screen, pause screen and win screens go a long way as well.
Keep it up man!
The only thing I need to say is that, in some parts it’s very difficult to see where you are with all the limitations we have, but I think that there is a good job!