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Gosth Triangle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #94 | 2.772 | 3.143 |
Completeness | #100 | 2.772 | 3.143 |
Quality | #107 | 2.772 | 3.143 |
Overall | #107 | 2.772 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
By the way, ghosts sometimes fail to detect the crosshair when they are close to 0°. This may help (or the equivalent for your programming language).
Python makes it look easy.
Es cierto, Lo acabo de revisar. Muchas gracias :D
I liked this game! Very creative enemies, they add a level of strategy thinking to the game!
Quite a unique concept, I liked it. Unfortunately, you used subpixel movement in the rotation and screenshake which breaks the rules. This means that although the sprites were scaled up, the resolution was higher than 84x48 - an easy way to check for it is to scale down a screenshot to 84x48 pixels and see if it looks the same. Here's an example: https://imgur.com/05zhLTC (Notice the slight difference in the gun and the explosions between the top (original) and bottom (downscaled).) In GMS2, you can fix this by setting the room size or viewport size always to 84x48, and then using window_set_size(840, 480) in a Game Start event (and I also add alarm[0] = 1 and in alarm 0 put window_center()).
As for gameplay, it's pretty straightforward, though interesting. I would only suggest adding more enemy variety, powerups etc. to make the gameplay more interesting over time.
Thank you very much for the comment, I really did not know that it was so easy to fix that.
I really liked the freeze mechanic here, using it to manage lots of enemies on screen was fun! I got a score of 65.