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NMJ 1 - Lost - Pascal - Untitled's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 2.121 | 3.000 |
Theme | #5 | 1.414 | 2.000 |
Innovation | #5 | 1.414 | 2.000 |
Audio | #5 | 0.707 | 1.000 |
Graphics | #5 | 2.121 | 3.000 |
Overall | #5 | 1.556 | 2.200 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the theme and isometric style. It does play alright once you realise what you need to do for each team, too. I do think it's a little lacking in the whole 'lost' theme, but that's only because of time and medical constraints (as you've stated before) so it's understandable.
Yeah totally, I think this is my first lesson in scope management/project planning ahah
I think the game is really suffering from the lack of AI. I also am not sure where the theme figures in this, gameplay wise?
Yeah, I completely ran out of time, talked a little bit about it on the game's page. AI was planned, but I ran out of time because of a RSI.
The relation to the theme was going to be that you're a security officer at a compromised facility and have been "lost" access to your account, you would've then had to hack into various systems (the submitted part of the game) in order to progress through a "real world" hub-level and to regain control of the facility.