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Lost Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.000 | 3.000 |
Audio | #3 | 2.000 | 2.000 |
Innovation | #4 | 2.500 | 2.500 |
Graphics | #4 | 3.500 | 3.500 |
Theme | #4 | 2.500 | 2.500 |
Overall | #4 | 2.700 | 2.700 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game deal with any potentially upsetting sitatuions? If yes, in what vein?
Nope
Does your game include any flashing lights/screens that may affect photosensitive people?
Nope
Did anyone else work with you on the project? Who?
Douwert
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Comments
I liked the smooth movement, with polish, juice and a better animation, you could have something very nice going on.
Whilst the gameplay is a little simplistic, I still really enjoyed playing the game. In particular, the individual pieces of art were well made and the generation was particular well done - the odd shaped rooms and patches of ground instead of a random smattering of each.
I also liked that despite the world being tile-based, you went with a nice feeling slidey movement. Normally that's a recipe for missing hallways from misalignment, but it worked well here!
I would like to just clarify that the floor and exit tiles were from a Unity roguelike asset pack. Everything else was our own though.
Yeah, that's fine, I was mostly talking about the main character and their weapon. The placement of the floor tiles was very well done though.