Interesting... In a "wish you were putting this time and energy into Distant Travels instead" interesting, 'cause sappy, we-can-only-be-friends-cause-I'm-a-remote-ranger-with-daddy-issues-and-no-long-time-partner-of-the-opposite-sex-can't-possibly-pick-up-on-how-my-actions-are-screaming-gay-and-looking-to-a-suicidally-inclined-aspie-endings is just... Not it, IMHO...
Anyhow: +1 ☆ for unique Android App icon and +1 ☆ for a aesthetically pleasant enough entry to the NovemBear jam, but -2 ☆ for no hide button and -1 ☆ for... Justified hopelessness? Rationalized loneliness? Suffering for the sake of suffering? I dunno, but... 2 ☆s just seems more appropriately fitting than 3 ☆s, even if it is a really, really short VN...
Sad but really amazing story, it says a lot of things in a short amount time that it registers the feelings and emotions displayed by the main teller (main character). The atmosphere and bg arts/cg brought on another mood making it feel like, I was there... experiencing it all. Fantastic work gruntsteel!
Stars In Your Eyes presents a cute story with a pertinent message that gets harmed in the execution.
Being a story focused on two disabled characters, the developer has chosen to add and take away certain features between two POVs. While the idea and the overall audiovisual execution of these aspects own their own, the fact that the POV shifts so often makes for a tiring, jarring experience. At the start, there are substantial developments between these shifts, but as the game progresses, these changes happen very close of each other giving the reader the disorientation of being jerked between two experiences while muddling them. That last point is especially true towards the end when these experiences are more intentionally melded.
Writing also leaves something to be desired. Most statements are composed of too many lines making it a wordy, though not necessarily meandering experience. That applies to dialogue as well, making for a very unnatural mode of speech and truncated flow of conversation. Also, the emotional payoff of a pivotal scene is curbed by how one of the characters cannot stop joking about it and gets no pushback for it.
Still, as aforementioned, the audiovisual depictions of these disabilities were well-thought out and make for an interesting idiosyncrasy on their own. The message too is straightforward and characters are understandable and relatable so it is rarely a dull project.
This project has a good message, but fumbles its delivery just a bit too much. Gets a sure recommendation for its qualities, but not a higher rating for the uneven execution.
A sad, painful story of loss. utterly heartbreaking and painfully real. Not the kind of story a bleeding heart like myself can bear but a nonetheless beautiful one in its own tragic way. I hope, even if they are ficticious characters that the Yoshimitsu family are able to find happiness in the unseen moments that come after that final "the end"...
rest in peace Tomio "Tom" Yoshimitsu
I commend the dev for trying something this unique...differentiating visually between the dialogue of their deaf and blind characters. Both characters felt distinct and I did enjoy their meet-cute
I think where this game suffers is overwritting. Each scene could probably be thinned down a little to prevent dragging, and with the amount of intense things happening date 1, I feel like it leans a bit too much into the melodrama.
I kinda almost wonder if this story would work better as more of a multichapter thing over a longer stretch of time instead of having all the events happen the same day.
Overall, an interesting experiment and a decent story, but a bit bloated.