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A jam submission

Sea QueenView game page

Become sea-dragon enough to rule this island
Submitted by Michael Macha — 1 day, 5 hours before the deadline
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Sea Queen's itch.io page

Results

CriteriaRankScore*Raw Score
Horniness#71.5492.000
Gameplay#71.5492.000
Theme#91.2911.667
Uniqueness#102.0662.667
Presentation#101.2911.667
Overall#101.5492.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Use of the theme
Monsters from the ocean? Dunno. Didn't think that hard about it to be honest. The island itself might be called a tight space.

Team Members
Just me and my abitious madness whispering in my ear.

AI generated content (If you used an AI)
I don't use it. Making and creating stuff is most of the fun part for me.

Assets used (If you used external or existing assets)
All assets are my own creation, but I did use Blender's CC0 models to speed me along with humanoids.

Additional notes
I'm trying to get a grasp on crafting systems for a different project, so this seemed like a great place to experiment with it.

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Comments

Submitted

Doesn't run in my machine :c

Developer

Odd. What are you running?

Submitted

Windows 10 (?)
Nothing happens when double-clicking the .exe file. I also tried starting it via console, (just in case), which had the same result.

Developer

Really weird. Just to make sure I didn't do anything too stupid, you did get the .exe, not the .x86_64, right? Because I've accidentally mixed them up in the past, and I develop on a Linux box so I might not see that

Also, is it in the same folder as the .pck file? Because it does need that to run. All of the files should be in the same directory together or it won't be able to start.

Developer

I appreciate you discussing this, I'm going to try and figure out how to get it working for you. Eventually.

Developer

I just tested the Windows version, and it took a moment but it did start. The window was initially gray, then you get the Godot logo (as I don't usually turn it off), and then the world, paused. I suspect that first-run delay is mostly from Vulkan shaders compiling, but am not totally sure. If you can't get it going, I suppose I can try to export a WebGL version at some point.

Developer(+1)

Yo, I uploaded a web version for you. The engine has definitely stripped it down, but it seems pretty playable... you don't get the crashing waves or anything, but hopefully that will work for you. Expect some critical loading time, too; but don't worry, it starts paused.

Submitted

Thanks. I'll download it and tell you if it worked ♥

Submitted(+1)

I just tried the web version. It loads. I could move around a bit and saw 2 enemies following me. Unfortunatelly, it gets stuck after a certain time, so I couldn't play the whole game.
I'm sorry for making you make a web build for nothing. And thank you for taking the time to do it ♥

Developer

I added a few things at the end. The drums are from the CSNR pack from the now-defunct Sounds.com; I've got a bunch of those. Unfortunately no harps like I was looking for, which is strange.