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Doesn't run in my machine :c

Odd. What are you running?

Windows 10 (?)
Nothing happens when double-clicking the .exe file. I also tried starting it via console, (just in case), which had the same result.

Really weird. Just to make sure I didn't do anything too stupid, you did get the .exe, not the .x86_64, right? Because I've accidentally mixed them up in the past, and I develop on a Linux box so I might not see that

Also, is it in the same folder as the .pck file? Because it does need that to run. All of the files should be in the same directory together or it won't be able to start.

I appreciate you discussing this, I'm going to try and figure out how to get it working for you. Eventually.

I just tested the Windows version, and it took a moment but it did start. The window was initially gray, then you get the Godot logo (as I don't usually turn it off), and then the world, paused. I suspect that first-run delay is mostly from Vulkan shaders compiling, but am not totally sure. If you can't get it going, I suppose I can try to export a WebGL version at some point.

(+1)

Yo, I uploaded a web version for you. The engine has definitely stripped it down, but it seems pretty playable... you don't get the crashing waves or anything, but hopefully that will work for you. Expect some critical loading time, too; but don't worry, it starts paused.

Thanks. I'll download it and tell you if it worked ♥

(+1)

I just tried the web version. It loads. I could move around a bit and saw 2 enemies following me. Unfortunatelly, it gets stuck after a certain time, so I couldn't play the whole game.
I'm sorry for making you make a web build for nothing. And thank you for taking the time to do it ♥