Got rly laggy the moment i got it in fullScreen. Its a rly nice concept, but i was guessing some kind of "growth" when u get to destroy an asteroid, kinda those .io games, the bigger u destroy the bigger u get.
Great concept tho.
Criteria | Rank | Score* | Raw Score |
What did you think of the audio? | #2 | 3.400 | 3.400 |
What did you think of the gameplay? | #4 | 3.400 | 3.400 |
What was your impression of the game overall? | #5 | 3.333 | 3.333 |
What did you think of the graphics/visuals? | #7 | 3.533 | 3.533 |
How well does it resonate with the theme? | #8 | 3.267 | 3.267 |
How complete / polished / bug-free did the game appear? | #9 | 3.267 | 3.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Not great, but not bad. I would say astronomicly good.
Who the hell let me cook this pun?
I am sure that you learnt a lot about Godot when making this game. You have a good game loop and I am sure that if you had more time you would have included a HUD and a win condition for the player. The starfield background was very disconcerting to me, but I get what you were going for with brighter stars closer to the player and dimmer ones further away - it just made me feel a little motion sick. Great work!
Very cool game, the audio effects are amazing and its very serene for a game about destroying asteroids. The gameplay is very original.
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