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A jam submission

Incrementally Dense KittensView game page

Compress cute little cats to get more cat per cat!
Submitted by SoapieTomato — 2 days, 13 hours before the deadline
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Incrementally Dense Kittens's itch.io page

Results

CriteriaRankScore*Raw Score
Fun (Overall enjoyment)#33.8603.860
Balance (Speed of the game)#33.6053.605
Overall#43.7213.721
Uniqueness (Originality of the game)#64.0704.070
Theme (How well the game fits the jam's theme)#123.3493.349

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Overall, my and my boyfriend had fun playing it, but it had a few issues. By far not the worse. "Equip Highest Density Cats" button does NOT work  (nor do any of the other buttons on the top of the cats tab, as it automatically sorts by highest density).

Game's humor was amazing, and we loved looking through the cat types, gave us a hearty chuckle.

The game had density, but it didn't really show density, just told us that they were dense. held no meaning, and the word "density" could just be replaced with power or strength.

It was quite fun, and it was relatively well balanced, and we had a good time playing!

Overall, it achieved parts of what it was going for very well, but other parts not at all.
It was incredibly unique, and, stuck out from the rest of the games.

Really fun, and we loved playing!

3.5/5

Developer

Thanks so much for playing <3 Currently the equip highest density cats fills your empty slots with the highest density cats, I do see how users would want it to unequip low density cats infavor of high density ones and will be fixing it in a later patch, but so glad y'all had fun playing!

TLDR - A novel theme, for sure - who doesn’t love a good egg? It’s nice to be able to smash an unlock button and not have to worry about hitting caps or over-strategizing load-out. It’s entirely up to the user as to when and where to spend their earned value. That said, the game is highly repetitive and becomes less-fun fairly quickly. A highly-repetitive goal of reset, smash button to unlock low-percentage drops, repeat means the novelty wears off fairly quickly. The theme… has very little to do with the game jam theme of “pressure,” but with some more work on prestige and some creativity to move the game beyond “click button to advance” it could have a very nice balance of style and novel gameplay.

  • Fun - 4 / 10
  • Novelty - 4 / 10
  • Replayability - 2 / 10
  • Gameplay Mechanics - 3 / 10
  • Progression Balance - 6 / 10
  • Style / UI - 5 / 10
  • Creativity / Story - 3 / 10
  • GJ Theme Adherence - 2 / 10
  • QA (Bugs) - 9 / 10

Novely

The theme itself is bizarre and wonderful. It scratches the itch most folks who like to play incremental games look for and is exciting to play for the first few iterations. Unfortunately, that gets stale very quickly. The cliff-dive from novelty to tedium is pretty extreme in the game, as it turns out you simply need to reset and repeat over and over again to complete the game, where novel story, theme, or mechanics would provide a refreshing relief to those playing - possibly an opportunity for the developer post game-jam.

Theme / Story

The theme is fairly unique - somewhere between Eggs Inc. and wacky Merge games. That said - it has next-to-nothing to do with the Game Jam theme of “pressure.” There also is minimum story or any unfolding theme to the game. The style is constant from the first click to the last, which leaves something to be desired. There is good novelty in the initial theme, which is a saving grace, I just wish it expanded beyond that into more as the game progressed.

Gameplay Mechanics

Eggs are the MacGuffin that you unlock and make your numbers go up. You smash unlocks hoping to get more rare MacGuffins - we’ve played these games time and time again. It was fun for about the first 10 minutes, but left me wanting significantly more. I was really hoping for prestige with new mechanics, but was disappointed to find that the plan is to “reset and do it again.” Maybe an opportunity for further development, but it’s hard to see where the game would go from here.

Style / UI

A well-made UI that seems to work well on both Mobile and Desktop - very few, if any, bugs were encountered. The style is fairly clean, if maybe not super modern, but it fits with the theme. Some of the game would benefit from being able to understand status and progression in various tabs, and escaping from the concept of “click tab, click button” would be a good challenge to the dev to bring something refreshing to the genre we haven’t seen before.

That said, the artwork is unique and clever for unlocks - although it seems many of the references are extremely niche (if not completely random). An opportunity to build story through art might help build more engagement.

Fun (Summary)

The game was certainly fun enough to finish, as it was relatively quick to do so. The balance was fairly well managed, even if only through repetitive tasks. I would not recommend this as a first incremental - I think it would give folks the wrong impression that incremental games are tedium and buttons - but I wouldn’t tell people to avoid it either. If you’re looking for a quick, mindless play, this might be a good game for you.

Submitted(+1)

I love it. Bizarre, but fun. Simple and  addictive. Don't think I've seen any bugs either. The names of the cats are brilliant and the types of cats/not so cats.

Submitted(+1)

Just finished it. Only suggestion I'd have is that the "equip highest density cats" button also reassigned currently equipped cats.

Developer

So fair. I added that button for start of hydraulic press resets where they need to equip multiple cats without clicking them all, but also implementing that wouldn’t be that bad. Thanks so much for playing <3 that will be on my list for when the jam ends

Submitted(+1)

I mentioned this in my reply to you already but I thought both the cat and enemy art (+ names and types) were absolutely hilarious. The gacha aspect really hooked me too and after getting lucky with the rarest pressurized coin cats, I was able to grind out the rest of the money needed to get the rest of the normal ones and was rewarded with some very cute cat pictures. Great job!

(+1)

cat is god 999999999999999/10

cat is god 999999999999999/10

(+1)

This was a fun, cute, quick game!  I really enjoyed the artwork and thanks for submitting this game!

Developer(+2)

Thanks! The cat artwork, the first few were from my parents, the middle 20 from me, and the 20 endgame cats (which get really cute) one of my best friend and his siblings had a movie and draw cats night on Wednesday as a little present to have more content for the game so I appreciate them a great deal! It is the hard part to get a lot of good cat art in the short timeframe, thanks so much for playing <3