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turtletennis

190
Posts
3
Topics
13
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A member registered Feb 02, 2018 · View creator page →

Creator of

Recent community posts

Thanks for playing! Yeah, that was the last one I implemented, but it feels really good when you're nearly dead then get one of those to clear the screen.

Yay, I saved all the cats (after a few attempts)

Thanks for playing and I'm glad you enjoyed it!

Yeah, it's always a good idea to limit your scope in game jams, there's never enough time to get all you want to do done

Thanks for playing, glad you enjoyed it. Yep, it was a bit frantic doing the music, sprites and coding, but sometimes it's good to have a break from one particular thing. It's also nice to have something you can say is 100% yours :)

Thanks for playing, glad you enjoyed it! Yeah I had several plays where I thought I was gone, then got an explode or speed power up and that saved me, keeps you on your toes

Enemies weren't supposed to get past the floor :D what screen/window resolution are you running the game at? Thanks for playing and reviewing!

oh well, thanks for trying :)

Thanks for playing, glad you enjoyed it!

Thanks! Yeah, they just get faster and stronger, doom is inevitable :D. It gets boring otherwise eventually. I'd like to get some more upgrades/mechanics in if I continue development.

Thanks for playing! I made the music myself and the SFX using sfxr Godot plugin (there's https://sfxr.me/ and a Unity plugin too I think. It's great for game jams where you want quick lo-fi sound effects.

Nice idea, I didn't get very far, the one-hit kill was very unforgiving and no checkpoints either. I liked the planet sprites, but could have done with star background or something to help give some idea of how you are moving. Otherwise great job for a one-person team!

Nice physics-based game. I'm not sure what the objective/avoid mechanics were, though.

Nice ideas there, maybe too much at once, though. I got a bit lost at first trying to figure out what worked and what didn't. I'm not sure I liked the limited spirit, but it was and interesting limitation on the player to stop spamming. Generallyl executed really well, great job for a single person!

Nice concept, I liked the tower building idea, but I only managed to get 40 coins once, and then the enemies just climbed over it :D 

That's a great start to a game, simple and intuitive, would be interested in more/bigger levels, obviously time was a constraint in the jam for all of us. The score appearing as you picked up coins was cool, the restarting if you died was fluid. Only issue I had was jumping to that last platform, I had to press space earlier than I was expecting to work, have a look into coyote time for game development if you're not aware of it, it helps the player experience in platformers

I really ,iked the different magic spells and the way they got more powerful if you waited for a while. It also looks great, good job on getting the right models and effects. I don't think the player could take damage? That would be a simple improvement you could make. Excellent job for a one person team!

Nice game, I liked the sound effects and the robot faces, the movement was simple but effective. It could do with a texture on the ground, I couldn't tell which direction I was actually going until I got to the edge of the floor.

Nice idea, I really liked the art style, even better once I read that they were actually made from cut paper and photographed. I liked the mumbling sound that came when a character said something, reminded me of the really old games which did that. I also liked that you put in choices and they mattered.

Good job, the movement worked well, enemy knockback felt just right. Some upgrades, more weapons and enemy types and you're sorted! Impressive for one person in such a short time.

That was amazing! You must have worked really hard! Music was great, SFX were great, only thing I can fault there is that all the enemies had the same dying sound effect, which sounded like a human. It was great fun, I liked the permanent upgrades and trade off between defending and attacking, also that some moves could only be done on the first enemy. Would love a sequel or more levels!

Nice idea, I liked the different take on "the last stand" I wasn't able to understand the cheat sheet or get very far, but I like the concept.

fun game! I got 10 stacked. I found the directions confusing, I'd have reversed left and right from the way they are in game.

I'm a sucker for clicker/idle games, so enjoyed this. I liked the different take on idle with the enemies coming at you. Would have been nice to get a different type of upgrade too, but otherwise  great, especially for a single person.

Nice TD game, I had a bit of trouble getting the turrets to place at first, found double/triple clicking on a tower seemed to work pretty reliably though, then I was OK. Nice lo-fi graphics fitted with the SFX perfectly.

Fun game, I got to wave 15. I liked the good/bad options at the end of each wave, could have done with spawning the enemies in a bit more random way, I found I could just stand in one place and fire upwards and hit most of them just as they spawned. Also sometimes the good effect was identical to the bad effect, could do with a quick test that they're not the same. I had trouble with the grey-on-grey colour scheme. The green grass in your cover picture would probably have worked better. Being picky- aside, overall great job for a one person game!

I can run around and jump, but nothing else, did you implement anything else?

I just get a paw with a nuclear icon on it that changes into a picture of a cat called JASON, nothing else seems to happen

I get the below message, have you set your game to public visibility?

You do not have access to this page

This game has been restricted by the author and can not be downloaded. The owner of the page must give permission to those they wish to access the page.

for webgl builds to work you should build to a folder with index.html as the game file, zip up the folder, upload it and click "this file will be played in the browser" then save

Cool, music was good, fitted nicely, animations were fine, but I did find the FPS was a little slow and I'm running on an i9 with a 4070, which should have no trouble with a sprite-based game, maybe you had some inefficient loops every frame or something? Overall fun though and I enjoyed it.

Thanks for playing! It was OK here, what do you mean by stretching the window? Like resizing it to a weird ratio? I made it so it scales 1,1.5 or 2x based on your viewport size, for high-resolution monitors.

I've made it harder to get a long game time now, it was getting silly.

Updated, it should now scale 0.5,1,1.5 or 2, based upon your window size.

yeah, it's designed for 1080p, given that it's all pixel-based I'm not sure of a good and easy way to fix that.

I survived 358 seconds and got a score of 14900. Did anyone else do better?

Glad you enjoyed it! Yeah, the upgrades thing could do with being more obvious in game, but that's game jams for you.

Yeah, the enemy will chase you if it can see you and try to escape if it can see you and it has less than half health remaining.

Thanks! The music was a freebie download. I have actually since made an extended version of it, but won't be able to upload it until after the voting period ends.

thanks! Yep, when the enemy gets to half health it tries to escape if it can see you.