Thanks for playing :) . I'd like to expand on it, maybe next SMVM. I'll try to put more burnable trees in :D
turtletennis
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Cool, definitely got some potential there. A bit laggy even for a web GL build, were you using lots of lights?
Music was nice if a little simple. I found the jumps a bit too difficult, could do with a bit more leeway, I was falling off and having to retry the same jump again several times. I got stuck after unlocking the ledge ability, didn't know what I was supposed to do there.
Wow, amazing! Definitely needs a 2x,4x maybe even 8x scale option though. Fortunately I could just zoom in with my browser, but it'd be nice not to have to.
The "outside" background on the second level would look cool with some parallax shifting. Occasionally fire would stop working, was that a mechanic or a bug? I played for about 10 minutes, unlocked the rocket arm, then got a bit lost. A map would be really useful.
Thanks for playing! I made the music myself and the SFX using sfxr Godot plugin (there's https://sfxr.me/ and a Unity plugin too I think. It's great for game jams where you want quick lo-fi sound effects.
Nice ideas there, maybe too much at once, though. I got a bit lost at first trying to figure out what worked and what didn't. I'm not sure I liked the limited spirit, but it was and interesting limitation on the player to stop spamming. Generallyl executed really well, great job for a single person!
That's a great start to a game, simple and intuitive, would be interested in more/bigger levels, obviously time was a constraint in the jam for all of us. The score appearing as you picked up coins was cool, the restarting if you died was fluid. Only issue I had was jumping to that last platform, I had to press space earlier than I was expecting to work, have a look into coyote time for game development if you're not aware of it, it helps the player experience in platformers
I really ,iked the different magic spells and the way they got more powerful if you waited for a while. It also looks great, good job on getting the right models and effects. I don't think the player could take damage? That would be a simple improvement you could make. Excellent job for a one person team!
Nice idea, I really liked the art style, even better once I read that they were actually made from cut paper and photographed. I liked the mumbling sound that came when a character said something, reminded me of the really old games which did that. I also liked that you put in choices and they mattered.
That was amazing! You must have worked really hard! Music was great, SFX were great, only thing I can fault there is that all the enemies had the same dying sound effect, which sounded like a human. It was great fun, I liked the permanent upgrades and trade off between defending and attacking, also that some moves could only be done on the first enemy. Would love a sequel or more levels!
Fun game, I got to wave 15. I liked the good/bad options at the end of each wave, could have done with spawning the enemies in a bit more random way, I found I could just stand in one place and fire upwards and hit most of them just as they spawned. Also sometimes the good effect was identical to the bad effect, could do with a quick test that they're not the same. I had trouble with the grey-on-grey colour scheme. The green grass in your cover picture would probably have worked better. Being picky- aside, overall great job for a one person game!