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Niko's NYIGJ 2024's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (How well the game fits the jam's theme) | #8 | 3.829 | 3.862 |
Overall | #17 | 2.641 | 2.664 |
Balance (Speed of the game) | #20 | 2.051 | 2.069 |
Uniqueness (Originality of the game) | #20 | 2.427 | 2.448 |
Fun (Overall enjoyment) | #20 | 2.256 | 2.276 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
oh yeah, also forgot one point, WHY DO YOU USE EXPANTANUM WHEN YOU DON'T NEED A NUMBER ENGINE THIS LARGE FOR A GAME WHICH CAN'T EVEN REACH 1e-/+20???
Speed and precision is affected slightly only compared to Math. or break_eternity.js and I had idea to expand this game, once review period is over (=
1. literallty doesn't have much unique about "pressure", it's just a modified varible, also many unrelated stuff
2. It's literally unfinished
3. me who prestiges at 0.333 PP at first go:
Thanks for reviewing, and I can understand your frustations of game begin out of theme or just too fast. Again I have to go to high school and since my days are long, most of time, I didn't have much time to polish or expand the game. ( plus I started 2-3 days later after jam started )
As a friend and someone who helped a little BTS, this is entirely objective.
Overall, it's an interesting idea that just sadly wasn't expanded much on. It clearly shows pressure within the game, but I suppose external pressure (school and time constraints) really nailed this one in the coffin. You did great though for your first time with pure JS and time limits. As a friend, this would be 11/10, but objectively it's more like a 7/10. The idea is there - you just need to expand on it.
Thanks for reviewing Dos! I do acknowledge the fact that game is boring because of its length, or just because how I implemented features, but at least I did submit it even when I was racing against time.
However I do hope it was fun and/or interesting for that short play time =)
A classic style incremental game, albeit more so a copy of one. It has all the components of an incremental game, button that you can keep pressing, a prestige system, achievements (which I understand weren't able to be finished due to time constraints,) but overall the actual game is kinda lacking. Spamming on a button until you reach the maximum compression, waiting for the pressure to build, glossing over the prestige upgrades, and then realizing that's the bulk of the game. It's also unfortunately very small and hard to read, which impacted my ability to actually figure out what was going on. Otherwise, surprisingly well polished more so than some other games, I didn't come across any major bugs which is pretty big so I'd say not bad for some early work.
Thanks, I really appreciate the feedback! I agree that my game was lacking content or bit repetitive but that was due to me making a game with pure JS for first time ( aka no frameworks like TMT or Profectus ) and that my free time was lacking due to high school.
However as I understand from your review you did appreciate that game was polished, which makes me happy that you enjoyed game playability =)
Honestly the fact that you managed to make an actually finished game (and being in highschool too) is more impressive than what I was able to do so genuine props for that.