The particle effects are really cool! It played a huge part in the game feel since it set the space atmosphere. I also like how the player movement for the fast fall feels floaty since it matches the space theme.
The gameplay is very fun, and the effects make it feel very responsive. I especially like the magnitude of the screen shake, because it's not too jarring, but makes the impact feel much stronger.
Does everything super well, all the effects are super well done are add something to the game feel. Not to mention there is a game behind it which is awesome.
Great example of gamefeel! I love that there's options that affect the game physics too, not just audiovisual stuff.
This game had great game feel. The game feel elements chosen added to the game in a meaningful way, not just elements that were thrown in to satisfy the requirements of this week's assignment. The game feel elements for the player's death works really well.
The whole screen's particles keep rotating and looks super cool! I also like the game feel!
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What could this game have done better?
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I think it would be cool to add a post processing (filter) to add to the game feel and help set the atmosphere of the game. I love the sound effects in the game, but I'm also interested to see how the atmosphere will be like if you had a white noise sound effect ( to make it seem like you're in space)
The speed of the jump feels almost not fast enough, which makes it difficult to get past some of the spikes that are closer together. Even with the fast fall, it feels like the hangtime is a bit too much.
Not much, but I there was one thing a score system would be great just to know how many spikes i jumped over
It seems strange that the player sprite rotating in jumps is part of 'Particle Effects'. It should be its own checkbox.
I think this game is great, however, if I had to nitpick I would say that the collisions could be tweaked so that the player has more leeway in terms of making the jump. Sometimes I felt that I cleared the obstacle but I would still die.
Comments
What did this game do well?
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The particle effects are really cool! It played a huge part in the game feel since it set the space atmosphere. I also like how the player movement for the fast fall feels floaty since it matches the space theme.
The gameplay is very fun, and the effects make it feel very responsive. I especially like the magnitude of the screen shake, because it's not too jarring, but makes the impact feel much stronger.
Does everything super well, all the effects are super well done are add something to the game feel. Not to mention there is a game behind it which is awesome.
Great example of gamefeel! I love that there's options that affect the game physics too, not just audiovisual stuff.
This game had great game feel. The game feel elements chosen added to the game in a meaningful way, not just elements that were thrown in to satisfy the requirements of this week's assignment. The game feel elements for the player's death works really well.
The whole screen's particles keep rotating and looks super cool! I also like the game feel!
========================================
What could this game have done better?
****************************
I think it would be cool to add a post processing (filter) to add to the game feel and help set the atmosphere of the game. I love the sound effects in the game, but I'm also interested to see how the atmosphere will be like if you had a white noise sound effect ( to make it seem like you're in space)
The speed of the jump feels almost not fast enough, which makes it difficult to get past some of the spikes that are closer together. Even with the fast fall, it feels like the hangtime is a bit too much.
Not much, but I there was one thing a score system would be great just to know how many spikes i jumped over
It seems strange that the player sprite rotating in jumps is part of 'Particle Effects'. It should be its own checkbox.
I think this game is great, however, if I had to nitpick I would say that the collisions could be tweaked so that the player has more leeway in terms of making the jump. Sometimes I felt that I cleared the obstacle but I would still die.
Great game to me lol