What did this game do well?
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I love the aesthetics and the feels added to the game. They have an eerie feeling which are complemented by the various effects.
Love the various effects on the background image, especially the grain one! This game has interesting effects.
I really enjoyed the aesthetic, it gave of the feel of a horror game with the sounds and visuals and it was interesting to see how the balls react when large amount are spawned in.
So much, the feel was amazing when everything was turned on. spooky, haunting, heavy.
This game idea is very novel. The background and the setting is very detailed, and I see many unique game feel component that is integral in this game.
I find the ground crack effect especially interesting and unique. This really give me a feeling that this ball is very heavy.
This game is ball simulator. I really like the film grain effect and the ambient noise that make it more like looking from a monitor. The particle system, ground cracking and Camera Shake effect all make the impact from the balls vivid.
The effects of the game really emphasize the heaviness of the balls, which feels really good. The visuals also make the game feel much more immersive and interesting.
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What could this game have done better?
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Maybe instead of having all of the feels to be on the aesthetic side, some effects could have been added that change the way the balls spawn or something that affects the physics of the ball. It would have been nice to convert this into something that is playable (like pinball)
I definitely want to see how this will be implemented into a game! Probably more interactions with the ball by player are need.
Sound effects are a bit too loud and only tied to the ball touching the ground so some background music would be nice. Also I don't really see the effect of toggling ambient noise on and off.
not sure it was very good
This game is using the physics engine Unity provided there. However, the physics it shows there doesn't give me a feeling of that ball is that heavy, but the game feel is creating a heavy feeling for me. I think maybe modifying the physics a little bit will resolve this problem.
The sound effect is not good. And currently, I can only spawn a ball with no angle or position to adjust. This can be extended later.
The sounds are a bit jarring when there are multiple balls in play. Maybe lowering the volume of each ball as the number of balls increase could add to the game feel instead hearing constant thuds.