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A jam submission

SHOOTSHOOTBANGDIEView game page

Submitted by Asad Anjum, mariasandu, Andy_C_Q — 4 hours, 8 minutes before the deadline
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SHOOTSHOOTBANGDIE's itch.io page

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Comments

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What did this game do well?

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I love the small camera shake when the player is shooting because it adds a bit of intensity to the game. The glitch effect for when the player takes damage was also really nice to look at since the color scheme fit the game theme.

This game isa good example of how certain aesthetics could transform the fundamental play mechanics of a game pleasingly and engaging to the player. The feels really show how the game feels without them.

All the game feel effects are implemented great. Great that the game has various effects.

Everything as well, super insane depth, the abilities look really good and feel really good, the enemies and movement all feel good to interact with. really deep.

This game has excellent game feel. The sfx for the shooting and hitting the enemies really feel like you're doing some damage. I also love the glitchy visual effect that happens when the player is hit.

This game is in top-down spaceship shooting game, and I think this idea is very clear. The particle effect included there is very visual and very well-implement. The most highlight part I will comments on is the particle effect.

the simple shapes make the game cute, the game feel is good

The SFX of this demo is amazing. From glitch effect, play hit effect to die effect of enemies, the particle system and shaper makes the game feel like a science fiction adventure. The SFX and audio source really help create a great game feel. The UI also makes how to play the game clear enough.

The game feel effects add a crazy amount of game feel to the game. When I toggle all of the effects I can feel the difference really well. My favorite effect was the glitch effect. It really gives the game a unique feel.

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What could this game have done better?

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I think it would be cool to see this be developed into a full game. Maybe you can add collectibles such as health potions. I would also be interested to see how adding a timer to the game would feel along with the current camera shake, especially since the music is fast-paced, it might add another layer to the game where players feel rushed.

I think the glitch and the player hit effect could just be a single effect instead of two as both perform the exact same function.

I definitely want to see more abilities and effects as you mentioned in the presentation.

not sure, super good, just more

The game's toggles could have been always present on the screen, this would've made it easier to switch the game feel elements on and off. Some of the toggles also didn't seem to work, they could've been removed or the functionality could've been added.

The game might considering using some different graphics, but considering this is a game feel project, I'll take that as a future-implementation task. Overall, this is a good Game Feel Project.

maybe make the shapes more effects?

I think the game is great enough. No obvious problems with it.

Some of the effects are a bit out of place such as the screen shake when you are shooting.