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A jam submission

Serenity's GlowView game page

A 2D Arcade Target Shooting Game
Submitted by Nick Dell'Aquilo, Rithviik Srinivasan, dozhzh — 2 hours, 29 minutes before the deadline
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Serenity's Glow's itch.io page

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Comments

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What did this game do well?

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I like how players have to change their game play based on the remaining arrows. I found myself playing the level a few times to pass it. The visual effect of when the torches light up in the dark room was also enjoyable.

Good Level design

The game is simple in design and fun to play. The tutorial level has clear indicators for what to do. The graphics and animations look nice.

Good gameplay loop, engaging potential for puzzles. Graphics look nice too and are generally clear on what they do

The concept is very easy to understand. The game also has a certain level of depth, such as having to avoid shooting the moving waterfall and the mechanic that allows players to ignite multiple torches with just 1 arrow. The game also have interesting lighting and graphics and the music choice is fitting and good.

The gameplay is pretty easy but interesting. The flame effect is great, and will be removed after pulled over by the water -- such detail makes me feel comfortable. The game also leverages people's intuition of using bows which to me a great game guide design.

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What could this game have done better?

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I think the game can be approved by adding in audio feedback when the players light up a torch. The location of the torches were a bit difficult to see since the level is dark so it might be helpful to slightly brighten up the room more.

better art and shooting effects

The graphics, especially the water blocks could be improved so that the player knows when to avoid these obstacles. Could also add more complexity to the main level.

Make it clearer that the water puts out the arrow fire not the torch fire

The difference in difficulty from the first level to second level is a lot. The player has not been introduced with the 1 arrow 2 torches mechanic, which is required to pass level two. Some feedbacks of the game also can use some improvements, such as telling the player that the reason they failed the game is that they used all available arrows

The level can be more complex. Currently, the arc angle is fixed, I guess in future they can add shooting angle adjustment in it.