I thought the concept of using magnets was really interesting. Once I got used to the controls, I found myself replaying the level until I passed it. I like how the game used relaxing background music.
Interesting magnet design idea
I think the concept of using magnet was great. The attract and repel work really smoothly.
Very cool mechanic and idea of playing as a magnetic and controlling magnetism for movement and puzzle solving.
I liked how the magnets worked, I also think the assets were good and worked well with the environment
I feel like this game's physics were well done. I really like the concept of a player controlled magnet and I enjoyed moving across the level using the attraction force of the objects around the level.
The game mechanism seems really interesting, I like how this game is designed!
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What could this game have done better?
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The physics/game mechanics were hard to understand at first. It might be a nice touch to include a UI in the background letting players know that you have to get the magnet to the door to advance to the next level. I thought you had to use the magnet to get the ball to the door.
The translate between the platform should be more smooth.
I feel like the second level is too short. Also, in the second level, I immediately got pushed by the ball and died. But then, the ball spwaned right next to the button, which seems weird. After that, everytime I die, the ball gets spawned next to the button. I feel like there should be some sort of hint that the ball needs to fall down to complete the game. Also, the ball starts puhsing the magnet immediately, so I feel like there should be some grace period at the start of the level.
Tutorial wasn't very clear that you could use magnetism to move the player itself by utilizing the metal plates.
I think this game could have done a better job of explaining the controls of the game I was struggling to progress as there was a learning curve to beating the levels which I struggled to figure out.
I feel like the tutorial could have been more clear in showing the player how to actually play the game. I had to restart the game multiple times to just understand that I needed to pull the ball to the objective to pass the level. It's almost too much freedom, maybe throw in some direct communication to the player.
Maybe explain the whole game more clear to players?
Comments
What did this game do well?
****************************
I thought the concept of using magnets was really interesting. Once I got used to the controls, I found myself replaying the level until I passed it. I like how the game used relaxing background music.
Interesting magnet design idea
I think the concept of using magnet was great. The attract and repel work really smoothly.
Very cool mechanic and idea of playing as a magnetic and controlling magnetism for movement and puzzle solving.
I liked how the magnets worked, I also think the assets were good and worked well with the environment
I feel like this game's physics were well done. I really like the concept of a player controlled magnet and I enjoyed moving across the level using the attraction force of the objects around the level.
The game mechanism seems really interesting, I like how this game is designed!
========================================
What could this game have done better?
****************************
The physics/game mechanics were hard to understand at first. It might be a nice touch to include a UI in the background letting players know that you have to get the magnet to the door to advance to the next level. I thought you had to use the magnet to get the ball to the door.
The translate between the platform should be more smooth.
I feel like the second level is too short. Also, in the second level, I immediately got pushed by the ball and died. But then, the ball spwaned right next to the button, which seems weird. After that, everytime I die, the ball gets spawned next to the button. I feel like there should be some sort of hint that the ball needs to fall down to complete the game. Also, the ball starts puhsing the magnet immediately, so I feel like there should be some grace period at the start of the level.
Tutorial wasn't very clear that you could use magnetism to move the player itself by utilizing the metal plates.
I think this game could have done a better job of explaining the controls of the game I was struggling to progress as there was a learning curve to beating the levels which I struggled to figure out.
I feel like the tutorial could have been more clear in showing the player how to actually play the game. I had to restart the game multiple times to just understand that I needed to pull the ball to the objective to pass the level. It's almost too much freedom, maybe throw in some direct communication to the player.
Maybe explain the whole game more clear to players?