I really like how the game makes me want to continue playing. I found myself playing the game several times to get a new high score. I also really enjoyed the sound effects when slicing. The sound effects are good. The game is simple in design but also satisfying when you hit a high score. The mechanism also makes for an exciting and tense game play. I really like the concept, and how easy it is to immediately begin playing. It's very clear what to do, and the gameplay is addictive. The geometric foods were also quite impressive. The game also does a good job of giving feedback as you go, from the slicing animations and sound effects to the score tracker at the top. Love the concept of the game. The slicing of food is implemented great. It's very straight forward and the idea of testing your reaction time is nice and clear. Prompts the user to prove they have the dexterity to get a high score. The game is really cool aesthetically and has really nice music. I could not really get the game to work in my browser in the correct aspect ratio but remember it from the classroom. The gameplay is addictive and really makes you want to strive for a higher score.
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What could this game have done better?
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I think it would be cool to have a restart button instead of having the player refresh the page to play the game. Having the player's high score recorded even after replaying the game could be a nice feature to add The only strategy to win this game is to spam the spacebar key. I think it would add more depth to the game if the player is punished if their slices did not cut anything. The resolution of the game on itch.io is also problematic. I had to rescale my webpages multiple times for the game to become playable. I wish the game could last for longer (but of course within the prototype stage it makes sense to be limited), and perhaps have additional challenges as you get 'farther' in the game. Maybe there could be some objects that shouldn't be sliced (reminiscent of Fruit Ninja), to add to the difficulty. I feel like maybe more food types and keeping the highest score would make the game better. Also, it would be great if they have remaining time value or the number of foods left to be sliced. The aspect ratio of the game is off so I have to change the zoom in settings of my browser page to see the full game. Not being able to restart instantly is a bit annoying because I would need to reload the page. I feel as though it isn't reading my spacebar input or lags slightly behind. I think the game's sound effects could be improved as the cutting sound is very jarring. I don't really have any other complaints for the game in terms of fitting the minimalism requirement.
Comments
What did this game do well?
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I really like how the game makes me want to continue playing. I found myself playing the game several times to get a new high score. I also really enjoyed the sound effects when slicing. The sound effects are good. The game is simple in design but also satisfying when you hit a high score. The mechanism also makes for an exciting and tense game play. I really like the concept, and how easy it is to immediately begin playing. It's very clear what to do, and the gameplay is addictive. The geometric foods were also quite impressive. The game also does a good job of giving feedback as you go, from the slicing animations and sound effects to the score tracker at the top. Love the concept of the game. The slicing of food is implemented great. It's very straight forward and the idea of testing your reaction time is nice and clear. Prompts the user to prove they have the dexterity to get a high score. The game is really cool aesthetically and has really nice music. I could not really get the game to work in my browser in the correct aspect ratio but remember it from the classroom. The gameplay is addictive and really makes you want to strive for a higher score.
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What could this game have done better?
****************************
I think it would be cool to have a restart button instead of having the player refresh the page to play the game. Having the player's high score recorded even after replaying the game could be a nice feature to add The only strategy to win this game is to spam the spacebar key. I think it would add more depth to the game if the player is punished if their slices did not cut anything. The resolution of the game on itch.io is also problematic. I had to rescale my webpages multiple times for the game to become playable. I wish the game could last for longer (but of course within the prototype stage it makes sense to be limited), and perhaps have additional challenges as you get 'farther' in the game. Maybe there could be some objects that shouldn't be sliced (reminiscent of Fruit Ninja), to add to the difficulty. I feel like maybe more food types and keeping the highest score would make the game better. Also, it would be great if they have remaining time value or the number of foods left to be sliced. The aspect ratio of the game is off so I have to change the zoom in settings of my browser page to see the full game. Not being able to restart instantly is a bit annoying because I would need to reload the page. I feel as though it isn't reading my spacebar input or lags slightly behind. I think the game's sound effects could be improved as the cutting sound is very jarring. I don't really have any other complaints for the game in terms of fitting the minimalism requirement.