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A jam submission

Infinite RacerView game page

Submitted by msip12, Hiroki39, Racheltrq — 2 hours, 31 minutes before the deadline
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Infinite Racer's itch.io page

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Comments

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What did this game do well?

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I liked how the maps generated a road for you to follow, but still allowed other ways to reach the goal. The scenery was also nice.

I like how the car color also randomly generates and the sound effects are fun and fitting to the game.

Nice path generated every level.

It's a cool game and i like its minimalism. The randomized map is a classical PCG to make the game more flexible.

I like the map generation for this game!

The level generation engine works to create a unique level every time, and that's good.

Having a random car is my favorite feature, because it really drives in the point that it's a procedurally generated video game.

It's a really good idea to use PCG on racing map generation.

The game is 3D with very nice graphics and map layout. The movement of the car is very well made especially when accelerate and stopping. The background music and sound effect creates better perception about the car movement and I think the game will be very boring without these details and factors. The gameplay is simple but controlling the car can sometimes be challenging.

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What could this game have done better?

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I feel that the game could have had more than just one road to follow. These roads could intersect or go in different ways to let the player find other obstacles and ways to reach the goal without going on the grass.

It's very hard to control the navigation of the car, so that could be improved and sometimes you're stuck and you can't move. You're also not technically punished for going outside the lane, so I'm not really sure what the lane is for. There could also be a winning message or sound effect every time you go through the blue flag to give the user some sense of achievement because the sudden change of map without any signal feels empty.

Direction of the controls isn't really good once the car starts rotating, if the camera was behind rotating with the car it would be nice

well, you can try to make the maps more complex like add some obstacles or other paths options. And adding gas source can make player to choose a shortest way to reach the destination.

The camera orientation makes the controls a bit tricky, if it were following the vehicle it could be simpler.

The car doesn't feel wheel great to handle.

Also, the camera makes it hard to see where I'm driving.

The controlling is a bit confusing. It makes me dizzy when the car faces at different directions.

The game can add a timer or scoring system to make the player competes for more points. Sometimes the player can also cheat by driving across the fields instead of following the path so maybe adding a barrier that bring the car back on track every time it goes to the field can add more balance to the game.