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A jam submission

Dead AgentView game page

Stop the zombies from reaching the survivor.
Submitted by jklassen — 2 hours, 40 minutes before the deadline
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Dead Agent's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#23.8003.800
Entertaining#33.2003.200
Eccentric#43.0003.000
Visual#42.8002.800
Audio#61.0001.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Enemies stopped spawn after one retry. Overall fun game! Interesting choice of 3D top down! :)

Developer

I just uploaded a new version fixing that problem. All I needed to do was type in TEN CHARACTERS! It also fixed the slow spawn time.

Submitted

My concerns are just the same with Cardoso, but it's also cool you made a 3D game for a game jam! It's a bit difficult to create models for games :D I was honestly expecting a flash game due to your thumbnail at first hahaha~ Overall, I enjoyed the shooter mechanic of this game, just needs to amp the difficulty with the way enemies spawn!

Developer(+1)

I fixed the spawn time if you are interested in trying it out again.

Submitted

Hey. Nice game. Does it have a pathfinding or just Unity's NavMesh?

You could have made the spawn time smaller, or spawn more than one at a time (I realized this  do happens sometimes, nice). I think that making them a little faster too would improve the gameplay.

Developer

Thanks. I realize that it starts off slow. The spawn time does decrease and the enemies do get faster the longer you survive. I just ran out of time to find the sweet spot for enemy spawn rate and speed.

Developer(+1)

Oh ya. It uses Unity's NavMesh.

Developer

I figured out that I forgot ten characters in my code which caused the spawn timer to slow down the longer you are in the menu. i have since fixed the problem if you would like to test it out again.

Submitted

Great. The spawn time now feels right! It's way more difficult now, I think it's good.