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Dead Agent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2 | 3.800 | 3.800 |
Entertaining | #3 | 3.200 | 3.200 |
Eccentric | #4 | 3.000 | 3.000 |
Visual | #4 | 2.800 | 2.800 |
Audio | #6 | 1.000 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Enemies stopped spawn after one retry. Overall fun game! Interesting choice of 3D top down! :)
I just uploaded a new version fixing that problem. All I needed to do was type in TEN CHARACTERS! It also fixed the slow spawn time.
My concerns are just the same with Cardoso, but it's also cool you made a 3D game for a game jam! It's a bit difficult to create models for games :D I was honestly expecting a flash game due to your thumbnail at first hahaha~ Overall, I enjoyed the shooter mechanic of this game, just needs to amp the difficulty with the way enemies spawn!
I fixed the spawn time if you are interested in trying it out again.
Hey. Nice game. Does it have a pathfinding or just Unity's NavMesh?
You could have made the spawn time smaller, or spawn more than one at a time (I realized this do happens sometimes, nice). I think that making them a little faster too would improve the gameplay.
Thanks. I realize that it starts off slow. The spawn time does decrease and the enemies do get faster the longer you survive. I just ran out of time to find the sweet spot for enemy spawn rate and speed.
Oh ya. It uses Unity's NavMesh.
I figured out that I forgot ten characters in my code which caused the spawn timer to slow down the longer you are in the menu. i have since fixed the problem if you would like to test it out again.
Great. The spawn time now feels right! It's way more difficult now, I think it's good.