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Hey. Nice game. Does it have a pathfinding or just Unity's NavMesh?

You could have made the spawn time smaller, or spawn more than one at a time (I realized this  do happens sometimes, nice). I think that making them a little faster too would improve the gameplay.

Thanks. I realize that it starts off slow. The spawn time does decrease and the enemies do get faster the longer you survive. I just ran out of time to find the sweet spot for enemy spawn rate and speed.

(+1)

Oh ya. It uses Unity's NavMesh.

I figured out that I forgot ten characters in my code which caused the spawn timer to slow down the longer you are in the menu. i have since fixed the problem if you would like to test it out again.

Great. The spawn time now feels right! It's way more difficult now, I think it's good.