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simple 2d tile map's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality (score low for unoriginal, high for original ideas) | #95 | 1.640 | 2.200 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #96 | 1.640 | 2.200 |
Impression (score low for unimpressive, high for impressive) | #99 | 1.491 | 2.000 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #101 | 1.938 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
hello sorry but i found a bug.
it works differently on different framerate
if you comment
player.velocity.y *= 0.9;
and change the bit with
with space kwy press to this
if (GetKey(olc::Key::SPACE).bPressed && Onground) {
player.velocity.y = -speed * 1.5f;
}
it will work fine on all framerates
It's a nice start, but not finished. Player just flies over the map, and cannot move down, so it's not actually possible to hit the goombas ^^ It draws your tile map, and collision detection works, so that's cool :) And it says Jario is from the future, so it definitely adheres to the theme! :D
that was the framrate issue i accidently applied friction to y velocity which lead to object not moving down on high framerates.
implement the fix and it will work just fine
Works good!
put the png files and executable in same file to work
You're right, but it would still be easier if you uploaded everything in one zip file :)