Thank you! It was supposed to be multiple areas with puzzles and more hidden recorders, but I had to cut it back. She is just saying some meaningless stuff about "memory".
yariplus
Creator of
Recent community posts
I appreciate the thorough review!
Can't believe i missed adding space in the description, whoops! I definitely should change the keys so they are together too.
I love that you got the levels were meant to learn progression. Level 1 for movement, level 2 for Gust, Level 3 for Sun.
The Sleet spell was meant for a (not implemented) "Tough" enemy that could not be pushed with Gust, and would have to be tricked into sliding into Spikes to defeat. (It also has second optional use as a speed running tactic by sliding over your own ice. :))
They are very similar conceptually, make dirty stuff clean. But where simulator has a cheery and cartoonish tone, there's something more human about mold. Mold, especially in an apartment, is something people really battle with and fear. There's a constant need to keep vigilant lest you be consumed by death and decay.
It is indeed raining!
These modifications allowed me to compile on windows fyi:
cmake_minimum_required(VERSION 3.23.1)
project(rain)
set(CMAKE_CXX_STANDARD 20)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
set(CMAKE_CXX_FLAGS "-Wall")
set(CMAKE_CXX_FLAGS_DEBUG "-g")
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
add_executable(rain main.cpp)
find_package(OpenGL REQUIRED)
target_link_libraries(rain ${OPENGL_LIBRARIES})
file(COPY umbrella.png DESTINATION .)