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Weather rendering using vulkan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Impression (score low for unimpressive, high for impressive) | #65 | 1.612 | 2.600 |
Overall | #70 | 1.799 | 2.900 |
Originality (score low for unoriginal, high for original ideas) | #70 | 1.364 | 2.200 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #70 | 2.357 | 3.800 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #71 | 1.861 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice little weather system demo. Very impressing considering how hard Vulkan is compared to other popular graphics APIs.
A nice little weather related project involving a day-night cycle.
The fog density slider is a little counter-intuitive because higher density values cause the fog to actually become less dense.
Regarding the slider for fog, at one point in time I had density in mind, but then changed it to distance, but never updated the text. oops