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AniCator

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A member registered Mar 22, 2019 · View creator page →

Creator of

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Thanks! I saw Sigo play your entry and I definitely should give it another shot, haha.

Oh snap, that's a new record! Mine was 5.703 seconds.

There is no rat emoji to aptly capture my emotion while playing this game.

🆒

Haha, it's inspired by some mechanics of old games I used to play which loved to torture children with these kinds of tasks, and yeah the music's all me too! You can find the loop/track here Fridgian Slip (OGG)

This game helped shoot my spirits into the stratosphere, which regrettably confronts you with a game over message, but I didn't do too bad!

Thanks for playing! I hope you enjoyed the quickly cobbled together music as well. 😇

Yeah, it's just for the intro. I forgot to mention in the description that Spacebar also works for progressing past the intro screens.

Originally I wanted to add more dialogue and bits before the confrontation but jams do what jams do.

(1 edit)

The previous themes have been:

  • 2023: Memory
  • 2022: Weather
  • 2021: The Future
  • 2020: The Great Machine
  • 2019: Destruction
  • 2018: Discovery

This entry while interesting, appeared to be quite buggy when I tried to play it.

I gave it a few tries but the game would often freeze when the prompt popped up for leaving conversations. I'd try to type "leave" but the keyboard input would be ignored at that point.

When it did work I managed to talk to the two customers but wasn't able to get much further.

A chaotic entry in which you burn buildings and deer using the power of the Sun.

A nice little graphical demo of rain droplets.

I like the look of this one. The rain graphics look great and the art style is pretty neat.

I do wish there was more variety to the environments and perhaps other ways to protect the candy canes from the rain. With say, umbrella upgrades and the option to maybe add some temporary shelter that maybe degrades over time. To keep things from feeling stale.

Overall it's a nice entry!

A nice little weather related project involving a day-night cycle.

The fog density slider is a little counter-intuitive because higher density values cause the fog to actually become less dense.

I made it to 89 seconds. It's a fun little game.

Its difficulty ramps up pretty fast, and it involves a lot of mouse travel which can be rather tiring.

I wasn't aware of any other inputs, and the project page itself didn't contain any other information about the game.

A bunch of people are brainstorming ideas in the jam channel on the Discord, if you're curious.

Thanks, I'm glad you enjoyed it!

that ^^^