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A good old sim's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Impression (score low for unimpressive, high for impressive) | #38 | 2.406 | 2.778 |
Originality (score low for unoriginal, high for original ideas) | #40 | 2.213 | 2.556 |
Overall | #43 | 1.973 | 2.278 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #43 | 2.021 | 2.333 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #44 | 1.251 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Not bad, although I don't see how this fits the theme
And you'd be kinda right. It is sth inspired from back when I was learning physics + I guess the concept is old? but also I just really wanted to program a double pendulum
sim runs superwell, you even put some IK logic on the right click drag, very cool. setting up different parameters for the sim is very painfull though, that should definitely be done at runtime using some sliders.
tyty
also what's IK logic?
Inverse Kinematics
Ooh that's what I did. The math was very fun & painful tho
Well done getting this running, the physics are brilliant, how long did it take you? I am very impressed by it :)
Thanks! the physics' math itself is more or less straight forward, the bulk of my time was on the UI and the interaction which is actually primary just math, lots of special cases and bugs