This game shows lots of potential. It's a basic hack and slash with progressive elements requiring the player to grind to build their experience and money. You've programmed in a lot of core mechanics, like damage systems, health, cash and experience, which is pretty impressive for a first game! This sort of set up could easily be fine-tuned and developed further, and it was generally pretty fun to play.
Feedback:
I think at this point lots of quality of life and minor tweaking could help the experience. Full directional movement doesn't quite pair well with the binary L/R direction of the player's attack. Be mindful of knockback from enemies interfering with collision; I clipped through the walls a bit. And was there a system for upgrading weapons using the pesos system? I didn't quite find it.
Achievements:
🐦
Early bird
Submitted a game really early for some reason
🌅
First timer
Made a first game on itch.io for this jam
Thanks for submitting a game to the ‘One Minute Jam’!
Comments
bro , your game art style is cool , but it missing sound fx and animations , i won't worry abt the animations too much but the sfx are so necessary ,
P.S ; never seen a pirate who becomes a martyr ("Shahid") , hhhhh
Thank you for your feedback Oussama!!
You are totally right about the sound fx and animations, i will work on that inshaallah.
Hahahahaa, i wanted to call him a Shahid becasue there was alot of Muslims admirals who have been actually called pirates by nearly everyone.
oo,never heard abt tht
Comments:
This game shows lots of potential. It's a basic hack and slash with progressive elements requiring the player to grind to build their experience and money. You've programmed in a lot of core mechanics, like damage systems, health, cash and experience, which is pretty impressive for a first game! This sort of set up could easily be fine-tuned and developed further, and it was generally pretty fun to play.
Feedback:
I think at this point lots of quality of life and minor tweaking could help the experience. Full directional movement doesn't quite pair well with the binary L/R direction of the player's attack. Be mindful of knockback from enemies interfering with collision; I clipped through the walls a bit. And was there a system for upgrading weapons using the pesos system? I didn't quite find it.
Achievements:
🐦
Early bird
Submitted a game really early for some reason
🌅
First timer
Made a first game on itch.io for this jam
Thanks for submitting a game to the ‘One Minute Jam’!
- FSV
Thank you for your feedback!
I will take that into consideration, and hopefully will improve the quality of this game.
Thanks againf for your feedback, I really appreciate that!