Very cool -- love to see new and innovative resolution systems!
Favourite detail: refilling the player glass means the GM's timer gets filled a little too! Such a devious little trade-off that keeps the cost of success exciting.
Something I might have liked to see: It would be cool to see a slightly more formalized goalpost for the players! We have a timer for when they lose, but nothing built-in for when they win. I think it's fine that it's more traditional GM judgement, but given the focus on the water mechanic, it would be fun to see how that could be played around with for "winning".
Comments
Very cool -- love to see new and innovative resolution systems!
Favourite detail: refilling the player glass means the GM's timer gets filled a little too! Such a devious little trade-off that keeps the cost of success exciting.
Something I might have liked to see: It would be cool to see a slightly more formalized goalpost for the players! We have a timer for when they lose, but nothing built-in for when they win. I think it's fine that it's more traditional GM judgement, but given the focus on the water mechanic, it would be fun to see how that could be played around with for "winning".
Hi A Smouldering Lighthouse, thanks for the comment!
Yeah, thats a very cool complement, I'll think about it, thanks!
What a unique idea!
Lets see if people give a chance to this idea! thanks
Nice
Thank you!
Cool! Looks like a fun alternate way to build tension without dice or a tumbling block tower!
Thanks, Michael!