I'm not familiar with Freeform Universal, but I really like what you've done here! The opposed rolls and pairing off, coupled with the Yes / No [Condition] structure is neat. As for the six questions, I like the set you've chosen -- gives some nice perspective on the character. I particularly like the last one that connects characters together... but I'm a sucker for anything like that in character gen, so it's definitely hitting the right note for me.
Thank you very much! I dig that as well, too many games neglect this and leave it all up to the GM and group and I like to have some structure there as well.
Comments
I'm not familiar with Freeform Universal, but I really like what you've done here! The opposed rolls and pairing off, coupled with the Yes / No [Condition] structure is neat. As for the six questions, I like the set you've chosen -- gives some nice perspective on the character. I particularly like the last one that connects characters together... but I'm a sucker for anything like that in character gen, so it's definitely hitting the right note for me.
Thank you very much! I dig that as well, too many games neglect this and leave it all up to the GM and group and I like to have some structure there as well.
I can see a big potential to this system, nice work!
Thank you! The real praise belongs to Nathan for doing FU, I just stripped it down.
Its works very well in your idea