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Took me a while to parse the problems and challenges. When a goblin makes a challenge by rolling a 1 the challenge effectively rated 1?
So the game starts with a goblin tackling the problem and they either fatigue themselves or they create a challenge or multiple new challenges.
If they created a challenge then the next player goes and either they solve the new challenge or create more.
Sorry, as stated this entire thing was thrown together in a bit of a rush.
Goblins gain 1 challenge for each roll that comes up 1. Failures with no 1s generate no challenges. It is possible to succeed and still gain challenges.
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Took me a while to parse the problems and challenges. When a goblin makes a challenge by rolling a 1 the challenge effectively rated 1?
So the game starts with a goblin tackling the problem and they either fatigue themselves or they create a challenge or multiple new challenges.
If they created a challenge then the next player goes and either they solve the new challenge or create more.
Sorry, as stated this entire thing was thrown together in a bit of a rush.
Goblins gain 1 challenge for each roll that comes up 1. Failures with no 1s generate no challenges. It is possible to succeed and still gain challenges.