It's true, there's a lot happening!
Something to consider for future projects. Thanks for your feedback!
For the kind of gaming you are talking about the manifesto part is very sensible and avoids a lot of the pitfalls of the tactical fighting genre. I'm afraid I didn't focus too much the SRD side as it's not simple to see what the game parts do in a vacuum. I would like to see it go all in on becoming a full game on its own merits rather than having the (great) manifesto part keep explaining why the game is so good.
Does what it needs to. I too need this for when I do hexes. You could add another field for the number of hexes and compare the map are to X square kilometres or however many football fields or say “about the size of France”.
Maybe you could use the shapes from my spherical dungeon template to easily rescale the world.
Took me a while to parse the problems and challenges. When a goblin makes a challenge by rolling a 1 the challenge effectively rated 1?
So the game starts with a goblin tackling the problem and they either fatigue themselves or they create a challenge or multiple new challenges.
If they created a challenge then the next player goes and either they solve the new challenge or create more.
This is a really interesting game. It evokes a theme of sinking lower and lower into a world that is hostile to you.
As the game goes on a group of mortals become a different group made up of fey characters. I was imagining mortals being humans as I read it but the situation is more open than that.
The game prompts you to come up with connections to the others or people in the outside world. This would go on to create a priority for the mortal characters, which gives material for the fey characters, who have different priorities.
If I were to change anything it would be formalising how the mortal characters divert the fey's attention onto specific characters so that who rolls is not entirely at the whim of the way the group thinks.
Amazing that such a simple game can come with so much feeling. It's very heavily consequential for a decision to commit to a course of action that the characters made in the first scene.