Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Precious CargoesView project page

A one-page lighthearted romp of mooks delivering cargo for their master!
Submitted by Fairland Press — 34 days, 18 hours before the deadline
Add to collection

Play game

Precious Cargoes's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Great art and easy and great easy to learn system!

Developer

Thanks! I appreciate it:)

Submitted (1 edit)

Loving the pamphlet style here, and the unique scenario and how it utilizes different type of dice, which I'm sure is extra convenient to the more seasoned TTRPG players and their die collection (mine is only in beginning stages but give it time)!

Developer(+1)

Thanks! I'm always looking for a use for our poor neglected D12!😆

Submitted(+2)

Neat design! I love myself a game where the players take the part of mooks. I haven't got a chance to play it yet, but it looks easy and straight to the point. Congrats!

Developer

Thanks! I also haven't had a chance to play it so hoping for the best!

Submitted(+1)

I love the trifold format here, and the black-on-red art. Really helps sell the vibe.

Developer(+1)

I appreciate the feedback! I really had fun with the trifold-y-ness!

Submitted(+1)

Also have to comment on the design alone. You went in and it looks so good but so simple at the same time. From the get go you can tell this is a pick-up-and-go kind of deal that'll function and that is not easy to do.

Developer(+1)

I appreciate the kind words! I really tried to keep in the spirit of the one page. I'm playtesting it on Thursday so hope it actually ends up working😅

Submitted(+1)

This is so beautifully concise! I love the introductory statement idea a lot. I also had 'Body', 'Mind' and 'Heart' in mind as stats – is that a regularly used set of stats?

Developer(+1)

Thanks! I'm fairly sure that trio of stats are fairly well established, though I'm not sure where from, for this game I grabbed them from an old prototype.