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A jam submission

Openjam 2017 Team MiN SubmissionView game page

Our submission for the openjam 2017 competition.
Submitted by wilmadabilma — 9 hours, 59 minutes before the deadline
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Openjam 2017 Team MiN Submission's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#272.5092.727
Graphics#292.7603.000
Theme#292.5922.818
Overall#302.6762.909
Humor#312.0912.273
Mood#382.0072.182
Audio#391.3381.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code
http://sourcecode on project

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Comments

Jam Judge

Interesting game! I included it in my Open Jam compilation video series, if you’d like to take a look. :)

Submitted

I had no idea how to play it also maybe you could change the way the camera works because its really hard to see whats happening until you get the hang of it.

Submitted

Quite a bit of self deprecating humor there. It was humor, right? The game wasn't THAT bad. 

On the first try I just tried out all the different pieces and on the second try I built four cannons to the corners of the tower and populated them. That strategy worked so well that I lost interest after a while and started doing other things while waiting for it to end. I wonder how long it would've lasted had I built more cannons and populated them too...

Would've loved if the game was a bit more interactive. Also the projectile graphics were a bit bugged (they seemed to turn in weird ways). Apart from that the game looked nice enough. Can't have everything in a game jam game though, so good job!

(+1)

We had one bug which ate up around 4 hours of time. And we started this game jam with a time handicap. In the end we only had around half the features we wanted and had no time to fine tune the game so we submitted it. We know of its problems. But we decided thats its better submitted than un submitted.

Submitted (1 edit)

Reminds me a bit of the first jam I ever joined. It was a 72 hour Ludum Dare and I delayed a feature which I thought would be easy to implement, but pretty essential to the gameplay for the last day (my priorities back then were quite skewed, as I remember having a working splash screen and a menu before the actual game worked x)). Of course it wasn't easy to implement and we ended up having to redesign a large part of the game to make it at least somewhat playable in the last few hours of the jam. Boy was I feeling frustrated...

I guess what I'm trying to say is that you should take it as a learning experience and not be too hard on yourself. Game jams are full of suprises!

Developer

thanks. I expected more but no matter. Its just a gamejam. I think I will just scope smaller next time. And i thought i already scoped small.

The source code link is malformed. Do you have this on github? Want to fix the link? 

Developer

the openjam.zip without any versions is the source code