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HF Game Jam 2023: Ancient AI's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #35 | 2.500 | 5.000 |
Overall | #63 | 1.833 | 3.667 |
Creativity | #66 | 2.000 | 4.000 |
Fun | #74 | 1.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of Open Source AI
Stable Diffusion & Falcon (plus a bunch of proprietary tools) to generate textures, game script, to brainstorm ideas with a virtual team, and basic level generation.
Theme
The size of puzzles increases, as well as the capabilities of a player's entity as game goes on :)
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Comments
I like your idea, it was bit hard to start playing, I'm on PC and I don't have any feedback on what I type like what I see in your video. Your use of AI is still cool :)
Hey, thanks a lot for your time spent trying it out! Yeah, the game turned out to be too complex to implement within 48 hours. Controls aren't quite obvious, and, in general, UI/UX is pretty weak. Essentially, a player is expected to switch between input windows using TAB. When focused on the bottom window ("chat"), it allows to input commands like MOV=F or ROT=R to bind the robot's controls. Then, pressing TAB again, gets back to the puzzle's window. But if a player needs to ask a developer to understand that, it means an obvious failure of design :) And, the generative AI definitely helps to make a quick prototype!
Hey again ! I have no problem with the implementation of the game and don't worry I understood what needed to be done. EVen more considering that all the controls are on screen.
when I said " I don't have any feedback on what I type like what I see in your video " I meant I can't see the input field which made the game quite harder with no visual feedback of what I type. And resizing the window once the game started does not work as a solution.
I just gave it another try and in the end I have to resize the window before playing.
Have nice day !
Here is a representation of my screen with the game started :