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(+1)

Hey, thanks a lot for your time spent trying it out! Yeah, the game turned out to be too complex to implement within 48 hours. Controls aren't quite obvious, and, in general, UI/UX is pretty weak. Essentially, a player is expected to switch between input windows using TAB. When focused on the bottom window ("chat"), it allows to input commands like MOV=F or ROT=R to bind the robot's controls. Then, pressing TAB again, gets back to the puzzle's window. But if a player needs to ask a developer to understand that, it means an obvious failure of design :) And, the generative AI definitely helps to make a quick prototype!

Hey again !  I have no problem with the implementation of the game and don't worry I understood what needed to be done. EVen more considering that all the controls are on screen.

when I said "  I don't have any feedback on what I type like what I see in your video " I meant I can't see the input field which made the game quite harder with no visual feedback of what I type. And resizing the window once the game started does not work as a solution.

I just gave it another try and in the end I have to resize the window before playing.

Have nice day !

Here is a representation of my screen with the game started :