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Robmun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #7 | 3.200 | 3.200 |
Overall | #8 | 3.000 | 3.000 |
Artwork | #8 | 3.200 | 3.200 |
Challenge Theme | #9 | 2.400 | 2.400 |
Overall | #10 | 2.425 | 2.425 |
Sounds | #10 | 2.400 | 2.400 |
Story/Narrative | #11 | 1.800 | 1.800 |
Challenge Art | #11 | 2.200 | 2.200 |
Music | #14 | 1.200 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits Download File
https://bitbucket.org/darkgazeorg/robmun/raw/1a251aeb85aa363cfceda835f3d5f17338a612d2/CREDITS.TXT
Source Code
https://bitbucket.org/darkgazeorg/robmun/overview
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Comments
Oh, I missed the comments,
@medicinestorm: I am glad you got the concept, it is designed to be challenging and short. Well, it was not supposed to be this challenging, but hard to rebalance for slightly easier. For the record, I have nerfed the platform difficulty multiple times.
@Chasersgaming: thank you for hosting this event. Hope to see the next one.
wow, these zombies can jump high! cool work. thanks for participating! :)
Such a simple concept, yet so challenging to master!
Interesting game! I included it in my OpenGameArt Game Jam compilation video series, if you’d like to take a look :)
Thanks for the video. It is helpful to decide which games to try first.
I guess keep space pressed longer to jump higher really comes a little too late. We started development way too late, if we had little time, there would have been a restart key around somewhere.