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Apocalyptic Skirmish Racing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics & Clarity | #7 | 3.471 | 3.471 |
Overall | #15 | 3.039 | 3.039 |
Adherence to the Theme | #16 | 2.824 | 2.824 |
Concept & Originality | #17 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This seems like great chaotic fun! The "skirmishers" are an interesting addition that really establish this as a true wargame / racing hybrid.
It's hard to comment on the balance as I haven't played it but I don't see anything particularly problematic. Even if it turned out to be janky it would only add to the theme of the game!
I disagree with others that there is too much going on. The core idea is apocalyptic racing and I think this design suits that very well without becoming too complex. There are some small typos in the document but nothing that obfuscates the intended meaning, and the game seems like it would play quite fast once one has a rhythm going.
My only real suggestion would be to have printable sheets that allows players to track their chosen vehicle, skirmishers, armor/health, and upgrades.
Nice work!
Driver traits probably assist the driver rather than assit them. Also I'm unconvinced there's any reason to ever take one of the slower frames given that this is a race, and it's just a huge advantage. 2" is almost adding an entire die every time they roll. This is also why the last place gate advantage isn't big enough. Also have to agree with Baarfa re: theme fitting.
Oh and why specify vehicle scale as 32mm instead of like "hotwheels'
Love the orky flavour!
Do all skirmish vehicles activate together during their turn? Or is it just one?
It feels like a chaotic and violent game, of which I'm a big fan of.
There is a bit much going on though, and so I feel it doesn't adhere to the jam theme very well.
But great ideas. Think it'd work downscaled to matchbox cars and using centimetres?
So essentially the idea is you activate all your skimish crew at the same time, but if you have bikes or buggies, they can split up to use different weapons on different targets.
Intially it was going to have more depth to the moving/raming/crashing... and also have skirmishers fighting over powerups that can randomly spawn... but essentially i removed alot of that to focus on the core race of the big boys. The respawning is in there to try to make the game about the race, so killing just slows things down but the race must go on no matter what.
Essentially you move, shoot guns and respawn until someone wins, i figure once you memorise what your vehicles guns do, it should be pretty fast paced since all the damage/armour is pretty much a standard dice roll.
Any vehicles/board size would do, the only things that matter are movement distances and the flamer/long distant shooting range, so just tweak them to suit.