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(+1)

Love the orky flavour!

Do all skirmish vehicles activate together during their turn? Or is it just one?

It feels like a chaotic and violent game, of which I'm a big fan of. 

There is a bit much going on though, and so I feel it doesn't adhere to the jam theme very well.

But great ideas. Think it'd work downscaled to matchbox cars and using centimetres?

(+1)

So essentially the idea is you activate all your skimish crew at the same time, but if you have bikes or buggies, they can split up to use different weapons on different targets.

Intially it was going to have more depth to the moving/raming/crashing... and also have skirmishers fighting over powerups that can randomly spawn... but essentially i removed alot of that to focus on the core race of the big boys. The respawning is  in there to try to make the game about the race, so killing just slows things down but the race must go on no matter what.

Essentially you move, shoot guns and respawn until someone wins, i figure once you memorise what your vehicles guns do, it should be pretty fast paced since all the damage/armour is pretty much a standard dice roll.

Any vehicles/board size would do, the only things that matter are movement distances and the flamer/long distant shooting range, so just tweak them  to suit.