Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

can we script in Bolt?

A topic by Team-J created Dec 17, 2020 Views: 119 Replies: 1
Viewing posts 1 to 2

can we make the one script using Bolt instead of C#? which is called a macro, but still the same thing really as Bolt is c# but node based

HostSubmitted

That's cool with me - the main rule is that all code (no matter how its generated) needs to be restricted to one file.