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Dive - OtterJam 2022's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Does the game answer: what lies at the bottom of the trench? | #4 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The mechanics in this game are rather complete! While the game needed more time to add variety to the mechanics, the overall loop is functional and the visuals function as well. Players know what to do by playing, and the game has a decent sense of difficulty. And Among Us jokes aside, the concept is cool. I would love to see where this could go. It has a lot of potential for a story focused game, a difficult single player game, or even a multiplayer game! Thanks again for participating in Otter Jam!
- I was impressed how complete this game was for what it was trying to do.
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Comments
Simplistic environment but really love the mood & feel. The inclusion of a hull breach repair task adds an important dimension. I wonder about the probability/physics of breach occurrence- is it affected by descent rate or direction of travel? Simply increases w/ depth? Are locations on the sub where breaches occur more or less likely to breach again? Lots to play with there. BTW breaches that can't be seen through porthole are tricky!
Also plenty of potential to add complexity to increase difficulty via introduction of currents, other moving entities, hydrothermal vents, gas seeps, etc. to the environment. Neat stuff!