Congrats everyone!
patiam
Recent community posts
Nice! Environment wonderfully detailed for a quickly developed game. Good fit with Jam theme, but perhaps if the player must collect objects/artifacts, it could be something real, like sea life, shipwreck parts to build something like a sub, or if its is going to be something mineral, gas hydrates or manganese nodules or something. Would be nice to be able to leave the seafloor and swim, even if only for limited time. Thanks for Jamming!
Nice job! Jam theme fit a bit loose. Took a fair amount of trial-and-error to figure out for me, but I like the concept and it was quite different from other games submitted. Was still unclear on exactly how my choices of where to allocate crew were actually affecting outcomes. Some documentation regarding that would be helpful. Thanks for Jamming!
Simplistic environment but really love the mood & feel. The inclusion of a hull breach repair task adds an important dimension. I wonder about the probability/physics of breach occurrence- is it affected by descent rate or direction of travel? Simply increases w/ depth? Are locations on the sub where breaches occur more or less likely to breach again? Lots to play with there. BTW breaches that can't be seen through porthole are tricky!
Also plenty of potential to add complexity to increase difficulty via introduction of currents, other moving entities, hydrothermal vents, gas seeps, etc. to the environment. Neat stuff!