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Untitled Doodle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #27 | 3.703 | 4.000 |
Fun | #34 | 3.549 | 3.833 |
Mechanics | #34 | 3.395 | 3.667 |
Overall | #40 | 3.549 | 3.833 |
Art | #82 | 3.240 | 3.500 |
Sound | #100 | 2.777 | 3.000 |
Challenges | #114 | 2.469 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Definitely some interesting puzzles that had me quite stumped especially the... I guess.. golf level? That's what someone who helped me with it called it. I was stumped there for quite a bit tho I did manage to make a hook just to whack it in tho.
Though one thing is I did find a bug where you can move your mouse to push the tomato around which I did end up using to beat the last level... (when it breaks the retry button I wanted to get past it ;().
Speaking of that, I did also have a slightly weird bug where if I managed to get the tomato into the box on the final level it deleted the retry button and I had to restart the game to be able to try again, but I did get on the second try so it wasn't too bad, especially since I already knew all the levels and their tricks.
The fact that a decent amount of it was physics based seems like it has a lot of puzzles that could be done, as usually comes with physics based stuff. It's definitely not what I was expecting but it's also a pretty nice experience overall. Tho I would say, more levels would be very appreciated, I had a lot of fun.
Ahhh yes. The mighty golf level. We call it "the pendulum level" but now that I think about it, 'golf' sounds more proper. We really didn't expect players to spend enough time in our game to come up with a solution to that level.
About the bugs, cut us some slacks there. We weren't able to playtest it enough due to time constraints but we're glad the bug helped you finish a level (completely intentional btw). We will release a bug-free version with more levels right after the voting period ends.
Yes, the reason why this idea struck out among other game ideas that we had was the flexibility and dynamicity of the levels. Physics-based puzzles ftw!
We're really thankful that you thoroughly played our game, and we're glad you enjoyed it despite the bugs. Cheers!
Oh sorry, just to clarify, I wasn't trying to point out the bugs to be hard on the game. I just try to point out everything, it was kinda hilarious honestly once I figured it out. I tried to avoid using it too much but if there's a bug free version then I'll definitely have to check it out when I can!!! Just wanted to make sure you knew about it!
Physics based is awesome though for sure, all the crazy flexibility.
A refreshing take on the theme. I wish the buttons for the pen/eraser actually worked but the game was still enjoyable.
Thank you for the feedback!
And apologies for the bugs! We will release a bug-free version as soon as the voting session ends.
Oh no there weren't any bugs! I was just talking about the buttons on the MS Paint toolbar and how it would be cool if they worked.
Such a unique approach to the theme. I think you should also make R for retry instead of just a button, since pen and eraser are already binded
That would be a pretty good QoL improvement. We will definitely include that in the next iteration of the game. Thanks for playing!
We're glad you like the game. Thanks for the kind suggestion. We have met in the LMOB jam if you remember :)