- Is there a standard guide to what ratings should mean? (E.g. is 3 stars “meh, tolerable”, or “perfectly lovely but I’m not actively raving about it”?) Or, like in IFComp, an explicit absence of such a scale? Personally I tend to use a rubric similar to Sam Ashwell’s unless instructed otherwise, but I think that makes me a much harsher voter than many.
- Is it better to play and rate as many games as possible (which punishes games I don’t like because of genre), or to focus on those I expect I’ll like (which skews ratings)?
- Are there guidelines on how to interpret each criterion? I’m not sure “presentation” makes sense for, well, any text-based game. And how to rate “puzzles” in a puzzle-less game?
Yes, I know I’m overthinking this, but it’s important to be as fair to authors as possible — or at least warn them that judges may vote like capricious monkeys.