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A jam submission

False AlchemistView game page

Can you make enough money to be happy at the end of the day?
Submitted by fenekhu — 1 day, 3 hours before the deadline
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False Alchemist's itch.io page

Results

CriteriaRankScore*Raw Score
Relates to theme#63.6003.600
There are win/lose conditions#93.2003.200
Has a minimum play time of 5 minutes#93.4003.400
Has main menu, exit screen, and controls screen#112.8002.800
Must be submitted as a packaged game#113.9003.900
Overall#113.3803.380

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Reminds me of Lemonade Stand on CoolMathGames.com from way back when. Only this game has a lot more items so it's harder to have everything on hand. This game relies heavily on luck then skill. Maybe reduce the number of items so it's easier for the player to have the correct items on hand.

Submitted

Not Quite sure what items are needed there is no information to go off of im assuming you buy and hope for the best.

Developer

kindof, but you can get the good ending by strategizing what you spend your money on and when.

Submitted

okay so I played it how you intended I was a bit confused then all of a sudden I kept getting bum rushed by people having issues and I was like what 

Developer(+1)

Some comments as the author that I didn't feel  were appropriate in the description:

This is the first time I've made a game in Unity. (Why Unity? It seems so unpopular? Because I like C#, especially when it comes to development speed over C++.) I would have loved to have an extra day to work on it, but I had to submit it early because of work 🥲. I also got a really late start because I wasted a whole 2 days trying to figure out how to add letterboxing by drawing a 480x360 texture onto the backbuffer. I didn't realize you could just modify the viewport of cameras.
Personally, part of me feels disappointed by this product, but part of me not. The gameplay is only a little more than a visual novel, and as a programmer, I was hoping to implement some fun gameplay. Unfortunately the creativity wasn't there. Where the creativity was instead was in the art/theme. I've never been an artist, nor do I have hardly any graphic design experience. Most of the development time, I spend on some "half-assed" assets, but honestly, I think it actually looks kinda cool? Additionally, I did a lot of research on alchemy because of this project, and that was super cool. Even though what I made isn't what I was expecting myself to make at all, I'm really happy that A) I participated and B) I actually finished a project for once.

Submitted

love the take away you got this is what it's all about