I just kept spamming the throw potion button to find where the potions went "through" the mesh and then jumped through.
Peck2703
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Top down games do exist with mouse clicks as movement, but with the rest of the control scheme, it just didn't feel natural at all. I kept accidentally clicking towards the enemies instead of using spells, and trying to select the magic just kept confusing me which finger to use and which button to press. I just ended up spamming the fire twice and still managed to die after only killing a few monsters.
Overall, a very fun experience. Couple issues with spelling mistakes and the double play menu (Hit the first play button, which takes you to another screen to hit Play again). You still had the line trace still on (not sure if it was on purpose resembling Superhot VR), so I didn't dock you for that. Biggest problem was I had to look in the controls menu to figure out the basic controls, and the map was massive with little content, took me a while to find anyone. The trees also had some weird collision with the bullets too.
Great Job!
Sorry about the experience, we ran out of time to fully test out the game and add internal descriptions of what the game entails. There is, however, a possibility to update the game since the game jam this was created for is now over, and then we could port this game over to steam, if we feel that the game is better represented.