Play game
Dungeon of Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of persistence | #4 | 3.700 | 3.700 |
Art direction | #4 | 4.100 | 4.100 |
Gameplay/Fun | #5 | 3.300 | 3.300 |
Overall | #7 | 3.300 | 3.300 |
Narrative/Story | #9 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really liked the art direction on this - very consistent. The use of persistence to keep doors unlocked was great, you don't sweat it if you die :)
Although it only had two monsters, I really liked the tactical decisions you get out of this. You can choose to attack bigger slimes and risk getting swarmed, and you can (for a short time) use corpses to block enemies from swarming you, which gives you a couple of options.
Would love to see more variety in terms of monsters, and maybe some skills/items or something to give it a bit more oomph.
Thanks for the review!
Adding more monsters was definitely top priority for us, we were also planning to have a village where the player can buy weapons and items but had to scope down to meet the Jam deadline.