Really liked the art direction on this - very consistent. The use of persistence to keep doors unlocked was great, you don't sweat it if you die :)
Although it only had two monsters, I really liked the tactical decisions you get out of this. You can choose to attack bigger slimes and risk getting swarmed, and you can (for a short time) use corpses to block enemies from swarming you, which gives you a couple of options.
Would love to see more variety in terms of monsters, and maybe some skills/items or something to give it a bit more oomph.
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